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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

//base class
#include <QWidget>

//enumeration type for the geometry type
#include "GeometryType.h"

class QVBoxLayout;

class paramNoPrimitive;
class paramSpherePrimitive;
class paramBoxPrimitive;
class paramCylinderPrimitive;
class paramConePrimitive;
class paramTorusPrimitive;
class paramMeshPrimitive;
class paramVertexPrimitive;
class baseParamWidget;

class paramLightDirectional;
class paramLightPoint;
class paramLightSpot;

class paramCamera;

class Geometry;
class GUIILight;
class ICamera;

//This class is the widget displaying the parameters of the selected primitive in the scene.
class parameterWidget : public QWidget
{
	Q_OBJECT

private:
	//the widget's layout
	QVBoxLayout* _layout;

	//widget displaying options for no primitive
	paramNoPrimitive* _noPrimitive;

	//widget displaying options for sphere
	paramSpherePrimitive* _spherePrimitive;

	//widget displaying options for box
	paramBoxPrimitive* _boxPrimitive;

	//widget displaying options for cylinder
	paramCylinderPrimitive* _cylinderPrimitive;

	//widget displaying options for cone
	paramConePrimitive* _conePrimitive;

	//widget displaying options for torus
	paramTorusPrimitive* _torusPrimitive;

	//widget displaying options for meshes
	paramMeshPrimitive* _meshPrimitive;

	//widget displaying options for vertices
	paramVertexPrimitive* _vertexPrimitive;

	//the current layout
	baseParamWidget* _currentWidget;

	//widget displaying options for directional light
	paramLightDirectional* _directionalLight;

	//widget displaying options for point light
	paramLightPoint* _pointLight;

	//widget displaying options for spot light
	paramLightSpot* _spotLight;

	//widget displaying camera options
	paramCamera* _camera;

public:
	//constructor
	parameterWidget(QWidget* parent = 0);

	//destructor
	virtual ~parameterWidget();

public slots:
	//set the right layout for primitives
	void changePrimitive(Geometry* p);

	//set the right layout for lights
	void changeLight(GUIILight* l);

	//set the right layout for camera
	void changeCamera(ICamera* c);

	//set the translate info
	void setTranslate(float x, float y, float z);

	//set the rotation info
	void setRotate(float x, float y, float z);

	//set the scale info
	void setScale(float x, float y, float z);

private:
	//hide all the widgets.
	void hideAll();

};